CWE Reference
CWE-400: Uncontrolled Resource Consumption
Official CWE-400 CWE context with Glexia analysis, remediation guidance, related CVEs, and ATT&CK context.
Release 4.20weaknessDraft
Glexia's Take
CWE-400: Resource Exhaustion
Uncontrolled Resource Consumption represents a recurring weakness pattern that can create exploitable paths when design, validation, or implementation controls are missing.
Executive Impact
- Availability: DoS: Crash, Exit, or Restart,DoS: Resource Consumption (CPU),DoS: Resource Consumption (Memory),DoS: Resource Consumption (Other): If an attacker can trigger the allocation of the limited resources, but the number or size of the resources is not controlled, then the most common result is denial of service. This would prevent valid users from accessing the product, and it could potentially have an impact on the surrounding environment, i.e., the product may slow down, crash due to unhandled errors, or lock out legitimate users. For example, a memory exhaustion attack against an application could slow down the application as well as its host operating system.
- Access Control,Other: Bypass Protection Mechanism,Other: In some cases it may be possible to force the product to "fail open" in the event of resource exhaustion. The state of the product -- and possibly the security functionality - may then be compromised.
Developer Pattern
CWE-400 is the kind of defect developers can usually prevent with explicit validation, safer framework defaults, and tests that exercise hostile input or unsafe state transitions.
Confidence
high confidence from CWE-400, 4.20.
Official CWE Definition
CWE-400: Uncontrolled Resource Consumption
The product does not properly control the allocation and maintenance of a limited resource.
Developer And Remediation Guidance
How teams prevent and detect this weakness
Causes
- The following example demonstrates the weakness. There are no limits to runnables. Potentially an attacker could cause resource problems very quickly.
- This code allocates a socket and forks each time it receives a new connection. The program does not track how many connections have been made, and it does not limit the number of connections. Because forking is a relatively expensive operation, an attacker would be able to cause the system to run out of CPU, processes, or memory by making a large number of connections. Alternatively, an attacker could consume all available connections, preventing others from accessing the system remotely.
- In the following example a server socket connection is used to accept a request to store data on the local file system using a specified filename. The method openSocketConnection establishes a server socket to accept requests from a client. When a client establishes a connection to this service the getNextMessage method is first used to retrieve from the socket the name of the file to store the data, the openFileToWrite method will validate the filename and open a file to write to on the local file system. The getNextMessage is then used within a while loop to continuously read data from the socket and output the data to the file until there is no longer any data from the socket. This example creates a situation where data can be dumped to a file on the local file system without any limits on the size of the file. This could potentially exhaust file or disk resources and/or limit other clients' ability to access the service.
- In the following example, the processMessage method receives a two dimensional character array containing the message to be processed. The two-dimensional character array contains the length of the message in the first character array and the message body in the second character array. The getMessageLength method retrieves the integer value of the length from the first character array. After validating that the message length is greater than zero, the body character array pointer points to the start of the second character array of the two-dimensional character array and memory is allocated for the new body character array. This example creates a situation where the length of the body character array can be very large and will consume excessive memory, exhausting system resources. This can be avoided by restricting the length of the second character array with a maximum length check,Also, consider changing the type from 'int' to 'unsigned int', so that you are always guaranteed that the number is positive. This might not be possible if the protocol specifically requires allowing negative values, or if you cannot control the return value from getMessageLength(), but it could simplify the check to ensure the input is positive, and eliminate other errors such as signed-to-unsigned conversion errors (CWE-195) that may occur elsewhere in the code.
- In the following example, a server object creates a server socket and accepts client connections to the socket. For every client connection to the socket a separate thread object is generated using the ClientSocketThread class that handles request made by the client through the socket. In this example there is no limit to the number of client connections and client threads that are created. Allowing an unlimited number of client connections and threads could potentially overwhelm the system and system resources.,The server should limit the number of client connections and the client threads that are created. This can be easily done by creating a thread pool object that limits the number of threads that are generated.
- In the following example, the serve function receives an http request and an http response writer. It reads the entire request body. Because ReadAll is defined to read from src until EOF, it does not treat an EOF from Read as an error to be reported. This example creates a situation where the length of the body supplied can be very large and will consume excessive memory, exhausting system resources. This can be avoided by ensuring the body does not exceed a predetermined length of bytes.,MaxBytesReader prevents clients from accidentally or maliciously sending a large request and wasting server resources. If possible, the code could be changed to tell ResponseWriter to close the connection after the limit has been reached.
Remediation
- Architecture and Design: Design throttling mechanisms into the system architecture. The best protection is to limit the amount of resources that an unauthorized user can cause to be expended. A strong authentication and access control model will help prevent such attacks from occurring in the first place. The login application should be protected against DoS attacks as much as possible. Limiting the database access, perhaps by caching result sets, can help minimize the resources expended. To further limit the potential for a DoS attack, consider tracking the rate of requests received from users and blocking requests that exceed a defined rate threshold.
- Architecture and Design: [object Object]
- Architecture and Design: Ensure that protocols have specific limits of scale placed on them.
- Implementation: Ensure that all failures in resource allocation place the system into a safe posture.
Detection
- Automated Static Analysis: [object Object]
- Automated Dynamic Analysis: Certain automated dynamic analysis techniques may be effective in spotting resource exhaustion problems, especially with resources such as processes, memory, and connections. The technique may involve generating a large number of requests to the product within a short time frame.
- Fuzzing: While fuzzing is typically geared toward finding low-level implementation bugs, it can inadvertently find resource exhaustion problems. This can occur when the fuzzer generates a large number of test cases but does not restart the targeted product in between test cases. If an individual test case produces a crash, but it does not do so reliably, then an inability to handle resource exhaustion may be the cause.
Mappings
Related CVEs, CWEs, and ATT&CK context
Related CWEs
- CWE-1235: Incorrect Use of Autoboxing and Unboxing for Performance Critical Operations
- CWE-1246: Improper Write Handling in Limited-write Non-Volatile Memories
- CWE-664: Improper Control of a Resource Through its Lifetime
- CWE-405: Asymmetric Resource Consumption (Amplification)
- CWE-410: Insufficient Resource Pool
- CWE-770: Allocation of Resources Without Limits or Throttling
- CWE-770: Allocation of Resources Without Limits or Throttling
- CWE-771: Missing Reference to Active Allocated Resource
- CWE-779: Logging of Excessive Data
- CWE-920: Improper Restriction of Power Consumption
- CWE-920: Improper Restriction of Power Consumption
ATT&CK Relevance
ATT&CK relevance is shown only when reviewed or responsibly inferred.