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CVE Record

CVE-2020-6016: Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negativ...

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.

UnknownCVSS not scoredNot KEV-listedUpdated
Glexia's TakeAutomated analysishigh

Security readout for executives and security teams

Plain-English summary

Valve Game Networking Sockets before v1.2.0 can mishandle malformed unreliable network segments, causing memory corruption and probably remote code execution. Business risk is highest for products that embed the older networking library in online games or services. The provided sources do not show active exploitation.

Executive priority

Prioritize if the organization maintains online games, game servers, or products embedding Valve Game Networking Sockets. The issue is old, but remote memory corruption with probable code execution warrants prompt inventory and upgrade confirmation.

Technical view

In SNP_ReceiveUnreliableSegment(), negative offsets in unreliable segments can trigger a heap-based buffer underflow and free() of memory not from the heap, categorized as CWE-590. The affected product is Game Networking Sockets before v1.2.0. Valve’s referenced commit is the available fix evidence.

Likely exposure

Exposure is likely where an organization ships, operates, or embeds Game Networking Sockets earlier than v1.2.0, especially in network-facing multiplayer clients or servers. Exposure cannot be inferred from Steam usage alone without dependency evidence.

Exploitation context

The sources describe memory corruption and probable remote code execution, but the bundle does not include CVSS scoring, CISA KEV listing, or evidence of active exploitation. Treat exploit status as unconfirmed.

Researcher notes

Evidence is limited to the CVE description, Valve commit, and Check Point write-up. Do not assume broader Valve platform exposure. Focus validation on embedded library version and whether affected networking code is reachable in deployed builds.

Mitigation direction

  • Inventory products for bundled Game Networking Sockets versions.
  • Upgrade Game Networking Sockets to v1.2.0 or later.
  • Review Valve’s fixing commit for required backports if upgrading is constrained.
  • Rebuild and redeploy affected clients, servers, and SDK-dependent components.

Validation and detection

  • Confirm vendored source, submodules, or lockfiles show v1.2.0 or later.
  • Check whether SNP_ReceiveUnreliableSegment() matches the fixed implementation.
  • Verify shipped binaries were rebuilt after the library update.
  • Review release artifacts for older bundled copies of Game Networking Sockets.
Prepared
Confidence
medium
Sources
4

Generated from the cited source records. This long-tail analysis has not been individually reviewed by a named human.

Potential ATT&CK relevance

Conservative CVE-to-ATT&CK context

These mappings and lookup hints may be relevant to the vulnerability behavior, CWE, affected product, or exposure path. Glexia-inferred context is not an official MITRE, ATT&CK, CWE, or CVE Program mapping.

ATT&CK lookup starting points

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cwe · low confidence lookup

CWE-590: Exact CWE lookup

Use the exact CWE identifier as the starting point before reviewing related ATT&CK behavior. Open the exact CWE lookup page first, then review the ATT&CK searches from that MITRE weakness context. This is a Glexia lookup hint, not an official ATT&CK mapping.

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description · low confidence lookup

Execution behavior lookup

The CVE wording references code or command execution, so execution technique review may help defensive triage. This is a Glexia inferred lookup path, not an official MITRE, ATT&CK, or CVE Program mapping.

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cve · low confidence lookup

CVE-2020-6016 mapping review

Open the CVE-to-ATT&CK bridge for reviewed, inferred, or future official mappings tied to this CVE.

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Vulnerability profileCVE Program record
Severity
Unknown
CVSS
Not scored
Known Exploited
No
Published
Official CVE source material

CNA and ADP enrichment extracted from CVE v5

These fields come from the CVE record and ADP containers, not from Glexia's Take. They preserve time-varying source decisions such as CISA SSVC, KEV status, CVSS metrics, and provider references.

0CVSS vectors
0Timeline events
0ADP providers
3Source links

CVSS and timeline data

No CVSS vectors or timeline events were available in the normalized CVE source material.

Affected products

Products and packages named in the record

VendorProductVersion / packageStatus
n/aGame Networking SocketsAll versions prior to v1.2.0Listed
Weakness

CWE details

CWE links open Glexia weakness intelligence pages with official CWE context, developer remediation guidance, and related CVE mappings.

CWE-590 · source CWE mapping

Free of Memory not on the Heap

Free of Memory not on the Heap represents a recurring weakness pattern that can create exploitable paths when design, validation, or implementation controls are missing.