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CVE Record

CVE-2009-2173: The LAN game feature in Carom3D 5.06 allows remote authenticated users to cause a denial of service (applic...

The LAN game feature in Carom3D 5.06 allows remote authenticated users to cause a denial of service (application hang) via a crafted HTTP request to TCP port 28012.

UnknownCVSS not scoredNot KEV-listedUpdated
Glexia's TakeAutomated analysislow

Security readout for executives and security teams

Plain-English summary

This is a legacy denial-of-service issue in Carom3D 5.06’s LAN game feature. An authenticated remote user could make the application hang using crafted HTTP traffic. The sources describe an availability impact only, not data theft or system takeover.

Executive priority

Treat this as low priority unless Carom3D 5.06 is still present in a business-critical or shared environment. The main risk is disruption of the application, not compromise of systems or data.

Technical view

Carom3D 5.06’s LAN game service on TCP port 28012 can hang after receiving a crafted HTTP request from a remote authenticated user. The bundle provides no CVSS, CWE, patch, or broader affected-version data.

Likely exposure

Exposure is likely limited to legacy Carom3D 5.06 installations with the LAN game feature enabled and TCP 28012 reachable by authenticated users.

Exploitation context

A public Exploit-DB reference exists, but CISA KEV is false and the provided sources do not show active exploitation in the wild.

Researcher notes

The evidence is sparse and old. The source bundle identifies Carom3D 5.06, authenticated remote DoS, TCP 28012, and application hang. It does not document root cause, patch status, or affected-version range.

Mitigation direction

  • Check vendor or maintainer guidance for any Carom3D 5.06 update or workaround.
  • Disable the LAN game feature if it is not required.
  • Restrict TCP port 28012 to trusted local networks only.
  • Remove unsupported or unused Carom3D installations from managed environments.

Validation and detection

  • Inventory endpoints for Carom3D 5.06 or related LAN game components.
  • Confirm whether TCP port 28012 is listening or reachable.
  • Review firewall rules for exposure of the LAN game service.
  • Check support status and available vendor guidance before planning remediation.
Prepared
Confidence
medium
Sources
4

Generated from the cited source records. This long-tail analysis has not been individually reviewed by a named human.

Potential ATT&CK relevance

Conservative CVE-to-ATT&CK context

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CVE-2009-2173 mapping review

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Vulnerability profileCVE Program record
Severity
Unknown
CVSS
Not scored
Known Exploited
No
Published
Official CVE source material

CNA and ADP enrichment extracted from CVE v5

These fields come from the CVE record and ADP containers, not from Glexia's Take. They preserve time-varying source decisions such as CISA SSVC, KEV status, CVSS metrics, and provider references.

0CVSS vectors
0Timeline events
0ADP providers
3Source links

CVSS and timeline data

No CVSS vectors or timeline events were available in the normalized CVE source material.

Source materials

Affected products

Products and packages named in the record

VendorProductVersion / packageStatus
n/an/an/aListed
Weakness

CWE details

No CWE listed

CWE links open Glexia weakness intelligence pages with official CWE context, developer remediation guidance, and related CVE mappings.