Security readout for executives and security teams
CVE-2004-1664 describes a remote denial-of-service issue in Call of Duty 1.4 and earlier. A large query or reply packet can cause a game to end. Business impact is mainly availability for legacy public game servers, not data theft or system takeover based on the supplied sources. Exposure is likely limited to organizations still running Call of Duty 1.4 or earlier servers reachable by untrusted network traffic. Modern enterprise systems are unlikely to be affected unless they host legacy game infrastructure. Low for most organizations, but relevant if legacy public Call of Duty servers support business, events, or hosted services. Prioritize asset confirmation first because the record lacks scoring and patch detail. Mitigation focus: Inventory any Call of Duty 1.4 or earlier servers.; Retire or isolate legacy public game servers where feasible.; Check vendor or trusted community guidance for updates or workarounds..
Generated from the cited source records. This long-tail analysis has not been individually reviewed by a named human.
Conservative CVE-to-ATT&CK context
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ATT&CK lookup starting points
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CVE-2004-1664 mapping review
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Open ATT&CK lookup- Severity
- Unknown
- CVSS
- Not scored
- Known Exploited
- No
- Published
CNA and ADP enrichment extracted from CVE v5
These fields come from the CVE record and ADP containers, not from Glexia's Take. They preserve time-varying source decisions such as CISA SSVC, KEV status, CVSS metrics, and provider references.
CVSS and timeline data
No CVSS vectors or timeline events were available in the normalized CVE source material.
Source materials
- CVE List V5 sourceCVE List V5
- callofduty-dos(17286)CVE reference · vdb-entry, x_refsource_XF
Products and packages named in the record
CWE details
CWE links open Glexia weakness intelligence pages with official CWE context, developer remediation guidance, and related CVE mappings.
