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CVE Record

CVE-2004-1539: Halo: Combat Evolved 1.05 and earlier allows remote game servers to cause a denial of service (client crash...

Halo: Combat Evolved 1.05 and earlier allows remote game servers to cause a denial of service (client crash) via a long value in a game server reply, which triggers a NULL dereference.

UnknownCVSS not scoredNot KEV-listedUpdated
Glexia's TakeAutomated analysis

Security readout for executives and security teams

This is a legacy Halo: Combat Evolved client crash issue. A remote game server can send an overly long value in a server reply that causes affected clients to crash. The known impact is denial of service to the player’s client, not server compromise or data theft. Exposure is likely limited to environments still running Halo: Combat Evolved 1.05 or earlier clients and connecting them to remote or untrusted game servers. Modern enterprise exposure is likely minimal unless legacy game systems are present. Treat this as low business urgency unless affected legacy clients exist on managed networks. The practical risk is nuisance-level client crashes, but unsupported software should still be removed or isolated. Mitigation focus: Identify and retire Halo: Combat Evolved 1.05 or earlier clients where possible.; Check vendor or trusted archival guidance for any supported update path.; Avoid connecting affected clients to untrusted or unknown game servers..

Prepared

Generated from the cited source records. This long-tail analysis has not been individually reviewed by a named human.

Potential ATT&CK relevance

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Vulnerability profileCVE Program record
Severity
Unknown
CVSS
Not scored
Known Exploited
No
Published
Official CVE source material

CNA and ADP enrichment extracted from CVE v5

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0CVSS vectors
0Timeline events
0ADP providers
2Source links

CVSS and timeline data

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Source materials

Affected products

Products and packages named in the record

VendorProductVersion / packageStatus
n/an/an/aListed
Weakness

CWE details

No CWE listed

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