Security readout for executives and security teams
This CVE describes a crash bug in Master of Orion III 1.2.5 and earlier. A remote packet with an oversized size value can make the game try to allocate too much memory and exit. Business impact appears limited to availability of this legacy game, based on the supplied sources. Exposure appears limited to systems running Master of Orion III 1.2.5 or earlier with reachable game networking. The source bundle does not identify enterprise software, server components, operating systems, or common platforms. Treat as niche legacy/game exposure unless asset inventory proves otherwise. Low operational priority for most organizations unless the game is present on managed or publicly reachable systems. No source in the bundle indicates enterprise prevalence, active exploitation, or data compromise. Handle through legacy software cleanup and exposure reduction. Mitigation focus: Check vendor or publisher guidance for any official update or workaround.; Restrict untrusted network access to affected game instances.; Remove or isolate unnecessary legacy game software from managed environments..
Generated from the cited source records. This long-tail analysis has not been individually reviewed by a named human.
Conservative CVE-to-ATT&CK context
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ATT&CK lookup starting points
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CVE-2004-1492 mapping review
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Open ATT&CK lookup- Severity
- Unknown
- CVSS
- Not scored
- Known Exploited
- No
- Published
CNA and ADP enrichment extracted from CVE v5
These fields come from the CVE record and ADP containers, not from Glexia's Take. They preserve time-varying source decisions such as CISA SSVC, KEV status, CVSS metrics, and provider references.
CVSS and timeline data
No CVSS vectors or timeline events were available in the normalized CVE source material.
Source materials
- CVE List V5 sourceCVE List V5
- master-of-orion-size-dos(17908)CVE reference · vdb-entry, x_refsource_XF
Products and packages named in the record
CWE details
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