Security readout for executives and security teams
CVE-2004-1395 is a remote denial-of-service issue in the Lithtech game engine used by several older games. A crafted UDP packet can make the game server stop listening, causing players to lose connectivity. The sources do not indicate data theft, code execution, or active exploitation. Exposure is most likely limited to public or reachable legacy game servers using affected Lithtech engine versions. Typical enterprise systems are unlikely to be affected unless they host these games or related preserved multiplayer services. Treat this as a service-availability risk for legacy game hosting, not a broad enterprise breach risk. Prioritize if affected servers are public, customer-facing, or operationally important. Mitigation focus: Check game or engine vendor guidance for available updates or server fixes.; Remove public UDP exposure for legacy Lithtech servers where not required.; Restrict server access to trusted networks or VPN users..
Generated from the cited source records. This long-tail analysis has not been individually reviewed by a named human.
Conservative CVE-to-ATT&CK context
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ATT&CK lookup starting points
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CVE-2004-1395 mapping review
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Open ATT&CK lookup- Severity
- Unknown
- CVSS
- Not scored
- Known Exploited
- No
- Published
CNA and ADP enrichment extracted from CVE v5
These fields come from the CVE record and ADP containers, not from Glexia's Take. They preserve time-varying source decisions such as CISA SSVC, KEV status, CVSS metrics, and provider references.
CVSS and timeline data
No CVSS vectors or timeline events were available in the normalized CVE source material.
Source materials
- CVE List V5 sourceCVE List V5
- lithtech-engine-communication-dos(18456)CVE reference · vdb-entry, x_refsource_XF
Products and packages named in the record
CWE details
CWE links open Glexia weakness intelligence pages with official CWE context, developer remediation guidance, and related CVE mappings.
